SOFTWARE
>INTRODUCTION
In accordance with the character of a real being, Trickstr possess many different potential moods. The description of a mood with all the respective parameters, have been defined in so-called modules.
In addition to the algorithmic description of the generation of image and tone, each module contains artificially intelligent freedom of choice concerning the modulation of different parameters of the generators, as well as built-in rules determining the "lifetime" of the module, i.e., the duration of the mood.

The decision defining the order of the modules, however, happens in a central component of Trickstr’s software, i.e., Trickstr’s brain. Trickstr’s “brain” is equipped with a Markov chain of the first order, i.e., with a temporally limited capability of memory. Thereby it’s possible not only to specify the frequency of the occurrence of individual modules, but also to consecutively assess the succession of selected modules. Thereby certain module combinations can be preferred or others completely excluded.
The control software basically differentiates between two different states (modes):
the generative mode describes Trickstr’s state of self-absorption, dreaming or reflecting. This includes modules which automatically generate content.
in the interactive mode Trickstr indicates readiness to communicate with the outside world. This group includes all modules concerning the interaction with players.